Thomas, a small red rectangle is intent on finding out his purpose & along the way he will meet many other companions who can assist him traversing the world, a computer system. These shapes are out of control AI who have become self-aware. Throughout the game you control simple polygon shapes each with a name & personality. So, the game is a mix of platforming & puzzle solving. This is where Thomas Was Alone came to life…īefore I get into the nitty-gritty of the review I just want to say that I think this is one of the best games I have ever played & it makes me proud to be a gamer. The big companies (EA/Activision/Ubisoft etc.) have burned their fans so many times now that many gamers are turning to the indie market for their fix of quality, cheap & often inspiring gaming. This halts creativity, risk-taking & we end up with a constant stream of un-inspired, boring clones.Īn industry seemingly obsessed with micro-transactions, cutting a game up & selling it piece by piece while having total disregard to their customer base. An industry bogged down by a need to not just make some money but to make all of the money they possibly can. Chuckle along to Danny Wallace's narration.Every so often something special stands out within the world of gaming.Immerse yourself in David Housden's critically acclaimed procedural score.Utilize the unique skills of 10+ characters.Beat 100 levels, and uncover the story of the AIs.'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace. Jump over rectangles meticulously placed by Mike Bithell. Listen to awesome music by David Housden. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment. Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Thomas Was Alone, and then, Well, he Wasn't.
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